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Tournament Death Match / Team Death Match

In this mode of play the goal is to get the most kills, or frags. When you frag someone you get one point. If you die from something other than another player fragging you you lose a point. eg-if you fall into a pit of lava or blow yourself up. Unreal Tournament ships with over twenty deathmatch maps. The maps range from dark age castles to asteroid space stations orbiting the earth. In team deathmatch mode the objective is the same as Tournament deathmatch except that you play on teams. You score points by fragging the opposing team's players. Most servers that run this mode of play with disable friendly fire so that you cannot harm your teamates with your weapons. You can of course play this mode of play online or locally with bots.

Last Man Standing

This is a variant of the tournament deathmatch. In this mode of play all the players start out with all weapons, locked and loaded. The goal is to be the last man (or person) standing. If you can frag anyone else and be the last man standing you win! You can play Last man standing on any tournament deathmatch map. You'll also recall that DM-Morpheus, the level inspired from the movie "The Matrix" is Last Man Standing capable. As with all modes of play, bots play this well.



Capture the Flag (CTF)

A favorite for many online game players. Capture the flag puts two teams against each other in a race to capture the other teams flag, returning it to your own base, and back to your own flag. The challenge is team work. You need people to go out and capture the flag, and have people defending your own flag. The bots thrive at CTF and are a great tool learning tool for new players. One special feature Unreal Tournament sports is the translocator. With this item you can teleport to where you fire the beacon. (Press alt fire) It can also be used as a weapon. If you hit someone with the beacon, then press alt-fire, they get "telefragged." This sounds like an amazing tool eh? There is a drawback however. if you use the translocator while you're carrying the flag, you lose the flag. Levels range from fortresses orbiting around the earth with low gravity, to ancient castles and futuristic military complexes. Unreal Tournament is expected to ship with a good dozen capture the flag levels.



Domination

The object of this game is to take control of certain points on the map, and keep control of them. The team that has the most points at the end of the game wins. The scoring system is pretty simple. The more control points you dominate, the more points you get. If you control three control points at the same time, your score increases three times as fast as controlling one. If you control no points, then your score stays the same. This mode of play will appeal to many TeamFortress players. Especially people who enjoy the canalzone level. There are a good half-dozen domination maps + that ship with Unreal Tournament. They range from a anciet middle eastern temple to high tech complexes and urban cityscapes. Bots are very capable of playing domination and play better than most humans ever will or could.

Assault

Two teams, one on defense and the other on offense. The Defense has to hold an objective for a set amount of time, and the offence has to try to take control of the objective before the set amount of time has elapsed. Whoever wins an extra point, and the match is restarted with both teams switching positions (who ever was the defender, is now on offence, and vise versa). There's a twist to this gameplay mode. If your team accomplishes an objective in less time that is needed, the opposing team needs to accomplish the same task in less time or lose they the match. The levels for this mode of play are outstanding. They range from the back of a speeding bullet train to a World War II era Normandy beach-head thats akin to the the movie Guns of the Navarrone. There's a good six or so maps for assault as of now. As usual, bots play this well.

Here's some "exclusive" cough-cough screenshots of Assault in action.



The first two screenshots are the opening sequence for the assault bullet train level. The helicopter drops off your team then you proceed to the front of the train to accomplish your objective. The third pic is of the Assault-Overlord level. You've just landed on the beach and you're about to be in a world 'o hurt.

 



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